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Prep your base (surface blur if you want and sharpen). Duplicate the base and set it on screen as many times as it takes to get it really nice and light.

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Then make a Selective Colouring layer.
reds: -57, +11, 0, -23
yellow: +10, 0, -38, 0
green: +100, 0, 0, 0
cyan: +100, 0, 0, 0
blue: +100, 0, 0, 0
white: +56, 0, 0, 0
neutral: -28, 0, +10, 0
Now a Channel Mixer layer
red: +118, -24, -4
Then make a layer with Gradient Map. Choose the third black and white colour option and click Dither and Reverse so that the icon is all inverted monochromatically. Then set the layer to soft light with 20% opacity.
Make a Curves layer.
RGB: Input: 123, Output: 134
And a Colour Fill layer of
#0096ff and set it on Soft Light 10% opacity. And then an all important Hue/Saturation layer that has the Hue set at +15. And THEN a Photo Filter that has the Cooling Filter (82) at 7% with Preserve Luminosity ticked.
Not long to go. Make a Gradient Fill layer and choose the third option (the same black and white one used in the Gradient Map) and set the style to radial, the scale to 150% and then tick all of the little boxies at the bottom. Then set that layer to multiply 15% opacity.
Make a fill layer with
#7b7b7b. Leave the Blend Mode on normal but change the opacity to 10%. Then make a second Colour Fill layer with
#2b0404. Set the layer to Exclusion at 55% opacity.
AND WE ARE COMPLETE.